Recent Projects
Golf in 2D
![]() ![]() |
AboutA 2D golf demo built using the Godot engine, with the majority of gameplay logic written in C# and GDScript (a custom scripting language for use in-engine).Tags
Source Code |
Implementing Trajectories in Games
![]() |
AboutA brief analysis of the main ways of implementing player-controlled trajectories in video games, accompanied by code (written in C++) that keeps the endpoint of a trajectory in place even whilst one trajectory parameter is varied.Tags
|
A Game of Risk
![]() |
AboutA C++ implementation of an algorithm that I wrote to calculate the probability of victory in a battle in the board game Risk. The algorithm estimates the probability of a victory by using a Monte-Carlo method to simulate thousands of possible outcomes.Tags
Source Code |
Solving the Binary Satisfiability Problem (SAT)
|
AboutThe implementation of a 'brute force' algorithm that solves the Binary Satisfiability Problem in a non-polynomially bounded amount of time. A more efficient heuristic 'one-flip local search' algorithm is also implemented. The source code (C++) includes a number of helper classes and functions, including functionality to compare and output results in various file formats.Tags
Source Code |
Golf in 3D
![]() |
AboutA 3D golf demo built using Unreal Engine and C++. This is an extension of the similar project in 2D, tackling the added complexities of an additional dimension and the challenges that come with this.Tags
|